#==============================================================================# ** KGC_Dash_8DirMove (11. Februar 2008) (von KGC / deutsch von ERZENGEL)#------------------------------------------------------------------------------# Auch mal diagonal laufen mit den Helden...#==============================================================================#==============================================================================# * Einstellungen#==============================================================================module KGCmodule Dash_8DirMove # Normale Geschwindigkeit des Helden DEFAULT_WALK_SPEED = 4 # Erhöhung der Geschwindigkeit des Helden um diesen Wert (Dezimalzahl möglich!) DASH_SPEED_RATE = 2endend$imported = {} if $imported == nil$imported["Dash_8DirMove"] = true#==============================================================================# ** KGC::Commands#==============================================================================module KGC::Commands module_function #-------------------------------------------------------------------------- # * Reset walk speed #-------------------------------------------------------------------------- def reset_walk_speed $game_player.reset_move_speed endendclass Game_Interpreter include KGC::Commandsend#==============================================================================# ** Game_Player#==============================================================================class Game_Player < Game_Character #-------------------------------------------------------------------------- # * Initialize #-------------------------------------------------------------------------- alias initialize_KGC_Dash_8DirMove initialize def initialize initialize_KGC_Dash_8DirMove reset_move_speed end #-------------------------------------------------------------------------- # * Reset Move Speed #-------------------------------------------------------------------------- def reset_move_speed @move_speed = KGC::Dash_8DirMove::DEFAULT_WALK_SPEED end #-------------------------------------------------------------------------- # * Move by input #-------------------------------------------------------------------------- def move_by_input return unless movable? return if $game_map.interpreter.running? case Input.dir8 when 1; move_down; move_left when 2; move_down when 3; move_down; move_right when 4; move_left when 6; move_right when 7; move_up; move_left when 8; move_up when 9; move_up; move_right end end #-------------------------------------------------------------------------- # * Update move #-------------------------------------------------------------------------- def update_move distance = 2 ** @move_speed if dash? distance *= KGC::Dash_8DirMove::DASH_SPEED_RATE end distance = Integer(distance) @real_x = [@real_x - distance, @x * 256].max if @x * 256 < @real_x @real_x = [@real_x + distance, @x * 256].min if @x * 256 > @real_x @real_y = [@real_y - distance, @y * 256].max if @y * 256 < @real_y @real_y = [@real_y + distance, @y * 256].min if @y * 256 > @real_y update_bush_depth unless moving? if @walk_anime @anime_count += 1.5 elsif @step_anime @anime_count += 1 end endend
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