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Autor Thema: CTB Final Fantasy X  (Gelesen 1449 mal)

Offline GR-FoxDie

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CTB Final Fantasy X
« am: Februar 16, 2008, 22:17:20 »
Demo
CTB v2.5 no font (rapidshare)

Features
Individual turn based BS: different actions cause different delays.
All actions are executed immediately (zero casting time, only delay after).
2 categories of Skills: Arts and Techniques.

    * Arts' effect depends on Mind.
    * Techs' effect depends on Dexterity, which is called Technique here.

Advanced targetting (if it can be called so): depending on the skill, the target may be:

    * a single element either ally or enemy (reflex for example);
    * a single enemy or all the enemies (see double slash in the demo).

Attacking all the enemies deals half damage.

Four additional states:

    * double experience
    * reflex (reflects arts)
    * reaction (get the next turn when hit, with a certain chance)
    * rigene (recover some HPs each turn)


A skills learning system based on weapons: basically the same system of FFIX.
A modified status window that shows the exp points for the learning process.
A status window available during battles.
A window showing the turns.
Multiple states are shown through cycling text during battle.
I'm sure I'm missing something... if you see anything non-standard... it was me.
EDIT:
v1.2 FFX-like reaction: the player automatically attacks. Selectable in the configuration.
v1.4 The battler can return to the guarding position after a FFX-like reaction.
v1.4 Implemented a new technique (Altruismo) that allows to defend an attacked ally.
v1.5 Trincea implemented.
v1.5 "Stand still" element introduced, to be applied to weapons and techs: forces the battler to stay immobile.
v1.6 Skill learning resume window at the end of the battle.
v1.6 Configurable delays and variance (kind of) for the BS.
v1.6 Some visual and timing configuration parameters available.
v1.6 Configurable multiplier for the level->exp_points relation
v2.0 Minkoff/DerVVulfman v10.0 animation system adopted
v2.2 Added a simple SuperArts/LimitBreaks system.
v2.2 Added a Scene_Skill subwindow that shows Techniques.
v2.3 Added support for forced battle actions.
v2.3 Added a new state, Priority, that gives the char the first turn in battle.
v2.4 Added an option to show pictures instead of text in the turns window.
v2.4 Added an Auto-Phoenix state.
v2.4 Added a configuration option so that auto-phoenix can be used only on chars killed during the last turn.
v2.4 The turns update only if a change really occurs and not at every change of the selection in the actor command window.
v2.5 Lots of graphics configuration options
v2.5 Support for 8 chars during battle.
v2.5 New battle status window
v2.5 Summons
v2.5 Options for usability of items with summons
v2.5 Individual Battle Commands


Instructions
Run into the frogs for a battle.
Use Shift to switch between the party and the monsters when using reflex.
Use Shift to switch between single and "all" target when using double slash.
Use Return/Enter to go to the "Skills Learning" screen under Status.
You should easily figure out the rest.
Put you pictures for the turn-bar in the Graphics/Pictures/turns folder and name them exactly as the characters. Pictures can be used for party members only.

Screenshots






Credits by Charlie Lee


Neustes Projekt von Red und Mir
Renascor Adoria II - Das Urteil der Finsternis (RMXP)

CTB Final Fantasy X

Offline Agito Ace

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CTB Final Fantasy X
« Antwort #1 am: Mai 12, 2008, 14:41:17 »
Kenn ich. Sehr gut, aber man braucht wieder mal neue Ressourcen wie char grafiken für angriff usw. sowie gegner grafiken^^.

Re: CTB Final Fantasy X

Offline Dennvo

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Re: CTB Final Fantasy X
« Antwort #2 am: September 20, 2008, 20:00:50 »
Hi habe eine Frage dazu. Wie kann man die Koardinaten der Chars ändern? Und wo?

Re: CTB Final Fantasy X

Offline GR-FoxDie

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Re: CTB Final Fantasy X
« Antwort #3 am: Oktober 29, 2008, 09:32:41 »
Ich sitz grad net an meinem PC aber ich werd mir das heut genau anschauen und dir versuchen zu helfen.


Neustes Projekt von Red und Mir
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