RPGVX.net
RPG-Maker VX => VX Skripte [Fertiger Code] => Thema gestartet von: woratana am Juni 27, 2008, 12:32:34
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Item Price Changer
Version 1.0
by Woratana
Release Date: 27/06/2008
Introduction
This script will allow you to change item/weapon/armor's price easily with call script.
So you can make item that its price can change all the time. :D
Enjoy~ :lol:
Screenshots
-No screenshot-
Script
Place it above main
(http://i28.tinypic.com/25thhqt.jpg)
[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\']#===============================================================
# ? [VX] ? Item Price Changer ? ?
# * Change item/weapon/armor's price in-game *
#--------------------------------------------------------------
# ? by Woratana [woratana@hotmail.com]
# ? Thaiware RPG Maker Community
# ? Released on: 26/06/2008
# ? Version: 1.0
#--------------------------------------------------------------
#==================================================================
# ** HOW TO USE **
#-----------------------------------------------------------------
# ** To change item's price, call script:
# Price_Edit.item(id, price)
#
# * id: ID of item you want to change price
# * price: New price
#
# ** To change weapon's price, call script:
# Price_Edit.weapon(id, price)
#
# ** To change armor's price, call script:
# Price_Edit.armor(id, price)
#
# ** You can leave the price blank to reset item's price:
# Price_Edit.item(id)
# Price_Edit.weapon(id)
# Price_Edit.armor(id)
# * This will use default price you set in database.
#===============================================================
module Price_Edit
def self.item(id, price = nil)
price ||= $data_items[id].real_price
$game_system.new_price['item'][id] = price
end
def self.weapon(id, price = nil)
price ||= $data_weapons[id].real_price
$game_system.new_price['weapon'][id] = price
end
def self.armor(id, price = nil)
price ||= $data_armors[id].real_price
$game_system.new_price['armor'][id] = price
end
end
class Game_System
def new_price
if @new_price.nil?
@new_price = {}
@new_price['item'] = []
@new_price['weapon'] = []
@new_price['armor'] = []
end
return @new_price
end
end
module RPG
class BaseItem
def real_price
return @price
end
end
class Item
def price
return $game_system.new_price['item'][@id].nil? ? @price :
$game_system.new_price['item'][@id]
end
end
class Weapon
def price
return $game_system.new_price['weapon'][@id].nil? ? @price :
$game_system.new_price['weapon'][@id]
end
end
class Armor
def price
return $game_system.new_price['armor'][@id].nil? ? @price :
$game_system.new_price['armor'][@id]
end
end
end
Instruction
Place the script above main.
#==================================================================
# ** HOW TO USE **
#-----------------------------------------------------------------
# ** To change item's price, call script:
# Price_Edit.item(id, price)
#
# * id: ID of item you want to change price
# * price: New price
#
# ** To change weapon's price, call script:
# Price_Edit.weapon(id, price)
#
# ** To change armor's price, call script:
# Price_Edit.armor(id, price)
#
# ** You can leave the price blank to reset item's price:
# Price_Edit.item(id)
# Price_Edit.weapon(id)
# Price_Edit.armor(id)
# * This will use default price you set in database.
#===============================================================
Author's Notes
Free for use in your work if credit is included.
Bug Report?
Please give me these informations:
- What is it says in error window?
- When is it get error? (Right after run game, when you choose something, etc.)
- Do you have any other scripts running in your game that may crash with this script?
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Nice Skript Woratana. I think it would be realy helpfull.
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I think that's a good script
and maby I can use it.
Thank you for this script
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Thank you Woratane you help me :o