#==============================================================================
# ** Event Swim Mode
#------------------------------------------------------------------------------
# Ermöglicht einen Event sich zu bewegen wie ein Schiff
#==============================================================================
class Game_Event < Game_Character
#--------------------------------------------------------------------------
# * Swim Mode On?
#--------------------------------------------------------------------------
def swimmode?
@event.name.upcase.include?('FISH')
end
#--------------------------------------------------------------------------
# * Determine if Passable
# x : x-coordinate
# y : y-coordinate
#--------------------------------------------------------------------------
def passable?(x, y)
return false if collide_with_characters?(x, y) unless @through
return $game_map.ship_passable?(x, y) if swimmode?
super(x, y)
end
end
Musst nur fish in den Namen des Events setzen.