([url]http://tkool.jp/support/download/rpgvx/vx101_01s.jpg[/url]) ([url]http://tkool.jp/support/download/rpgvx/vx101_01.jpg[/url])
#==============================================================================
# ¦ VX_SP1
#------------------------------------------------------------------------------
# ?????????????????????
#==============================================================================
#------------------------------------------------------------------------------
# ?SP1 ?????
#------------------------------------------------------------------------------
# ¦?????????????????????????????????????
# ?(Y????????)?????????????????????????
# ?????????
# ¦??????????????Y??????????????????????
# ??
# ¦?????????????????????????????????????
# ???????????????????
#------------------------------------------------------------------------------
class Sprite_Base < Sprite
#--------------------------------------------------------------------------
# ? ??????????
#--------------------------------------------------------------------------
alias eb_sp1_dispose_animation dispose_animation
def dispose_animation
eb_sp1_dispose_animation
@animation_bitmap1 = nil
@animation_bitmap2 = nil
end
#--------------------------------------------------------------------------
# ? ???????????????
# frame : ??????? (RPG::Animation::Frame)
#--------------------------------------------------------------------------
alias eb_sp1_animation_set_sprites animation_set_sprites
def animation_set_sprites(frame)
eb_sp1_animation_set_sprites(frame)
cell_data = frame.cell_data
for i in 0..15
sprite = @animation_sprites[i]
next if sprite == nil
pattern = cell_data[i, 0]
next if pattern == nil or pattern == -1
if @animation_mirror
sprite.y = @animation_oy + cell_data[i, 2]
end
sprite.z = self.z + 300 + i
end
end
endWhen utilizing the rise data, noteBefore doing update really, the point of caution below to be good after you verified contents, please become reading, do update.
- Please be sure to take the backup of the game data which is in the midst of drawing up.
- Before doing update, please end the application which has been started entirely.
- When update is done, it has been installed already, ' the RPG ???? VX ' editor file is superscribed is renewed.
- The rise data which it downloads has designated only that it utilizes privately as prerequisite. You prohibit the fact that it distributes secondarily. In addition, analyzing and remodelling, such as disasemble utilization please be modest.
Update method- Before doing update job, because of sense please take the backup of the game which is in the midst of drawing up.
- From ahead linking under, please download "RVUP101.exe". When downloaded "RVUP101.exe" double is clicked, the folder, "RVUpdate101" is thawed.
- It is in that, when "RVUpdate101.exe" double is clicked, "is update executed? "With it meaning that the dialogue which is said is indicated, [ OK ] please click the button. When it does for a while, version rise ends.
- Starting the editor, [ help ] -> [ please view version information ]. "If RPGVX Version 1.01" it was indicated most on inside the window of "version information", it means that version rise was done normally.
([url]http://tkool.jp/support/download/rpgvx/vx101_02s.gif[/url])