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  RPG-Maker VX => VX Skripte [Fertiger Code] => Thema gestartet von: Rafidelis am Januar 08, 2009, 18:49:03

Titel: Equipments on Screen
Beitrag von: Rafidelis am Januar 08, 2009, 18:49:03
Equipment on Screen
By : Rafidelis

About the script:

This script shows their equipment on the screen, you can choose between using and not using an image of substance.
The 3 types available for use, you must TYPE in the mo0dificar variable, you must use from 1 to 3 (see the pictures and to learn how each type)

(http://i328.photobucket.com/albums/l332/Rafis_Maker/equip3.png)
(http://i328.photobucket.com/albums/l332/Rafis_Maker/equipt1-1.jpg)
(http://i328.photobucket.com/albums/l332/Rafis_Maker/equip2.png)


Features:
[/size]

You can show the 5 equipment (gun, shield, helmet, armor and accessories) to show some and not so follow the instructions in the Script
You may or may not use images if you want you can use one of the 3 images below, or create your custom.
And remembering that already own script turns the image if you choose the type 2 ^ ^

ScreenShots

TYPE 1

(http://i328.photobucket.com/albums/l332/Rafis_Maker/e1.png)

TYPE 2

(http://i328.photobucket.com/albums/l332/Rafis_Maker/e2.png)

TYPE 3
(http://i328.photobucket.com/albums/l332/Rafis_Maker/e3.png)

module Rafidelis_Equipamentos   
#==============================================================================|
# S T A R T   O F  C O N F I G U R A T I O N S    |    
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


# Leave at True to show the icon Equipment | False not to Show |
MOSTRAR_ARMA = true
# Leave at True to show the icon of the Shield | False not to Show |
MOSTRAR_ESCUDO = true
# Leave at True to show the icon of the helmet | False not to Show |
MOSTRAR_ELMO = true
# Leave at True to show the icon of Armor | False not to Show |
MOSTRAR_ARMADURA = true
# Usar Imagem de fundo?
  # Leave at True to show the icon of Acessories| False not to Show |
MOSTRAR_ACESSORIO = true
# Opacity of Windows that will show the icons of Equipment
OPACIDADE = 0
# Use background image?
USAR_IMG = true
# If above is true, what is the name of the image being used?
IMG_NOME = "Equip2"

#==============================================================================|
# D I S P L A Y  T Y P E |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 1 to display the icons horizontally on top of the SCREEN |
#------------------------------------------------- -----------------------------|
# 2 To view the icons at the left corner of VERTICAL SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 3 To view the icons horizontally in the bottom of the SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# IF YOU ARE NOT USING A number 1 or 2 or 3 The script will generate an error
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
TIPO = 2
  end 
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 

class Rafidelis_Equip_Window < Window_Base 
  def initialize(x,y,n)
@n = n 
@x = x
@y = y
super(x,y,56,56)
refresh
  end
end
#==============================================================================|
# R E F R E S H
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
def refresh
  self.contents.clear
  @actor = $game_party.members[0]
  draw_item_name(@actor.equips[@n], 0, 0)
end
#==============================================================================|
# S T A R T O F   C L A S S S C E N E   M A P   |
#------------------------------------------------------------------------------|

class Scene_Map
  include Rafidelis_Equipamentos
  alias rafidelis_start start
  alias rafidelis_terminate terminate
  alias rafidelis_update update
 
  def start
#-------------------------------------------------------------------------------
   @Window_Equip = nil
if TIPO == 1  
  @Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 2  
  @Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 3
  @Window_Equip = Rafidelis_Equip_Window.new(0,360,0)
end
if MOSTRAR_ARMA == true
  @Window_Equip.visible = true
else
  @Window_Equip.visible = false
end
@Window_Equip.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip2 = nil
if TIPO == 1  
  @Window_Equip2 = Rafidelis_Equip_Window.new(56,0,1)
elsif TIPO == 2  
  @Window_Equip2 = Rafidelis_Equip_Window.new(0,56,1)
  elsif TIPO == 3
  @Window_Equip2 = Rafidelis_Equip_Window.new(56,360,1) 
end
if MOSTRAR_ESCUDO == true
  @Window_Equip2.visible = true
else
  @Window_Equip2.visible = false
end
@Window_Equip2.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip3 = nil
if TIPO == 1  
  @Window_Equip3 = Rafidelis_Equip_Window.new(56*2,0,2)
elsif TIPO == 2  
  @Window_Equip3 = Rafidelis_Equip_Window.new(0,56*2,2)
  elsif TIPO == 3
  @Window_Equip3 = Rafidelis_Equip_Window.new(56*2,360,2) 
end    
if MOSTRAR_ELMO == true
  @Window_Equip3.visible = true
else
  @Window_Equip3.visible = false
end
@Window_Equip3.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip4 = nil
if TIPO == 1  
  @Window_Equip4 = Rafidelis_Equip_Window.new(56*3,0,3)
elsif TIPO == 2  
  @Window_Equip4 = Rafidelis_Equip_Window.new(0,56*3,3)
  elsif TIPO == 3
  @Window_Equip4 = Rafidelis_Equip_Window.new(56*3,360,3) 
end
if MOSTRAR_ARMADURA == true
  @Window_Equip4.visible = true
else
  @Window_Equip4.visible = false
end
@Window_Equip4.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip5 = nil
if TIPO == 1  
  @Window_Equip5 = Rafidelis_Equip_Window.new(56*4,0,4)
elsif TIPO == 2  
  @Window_Equip5 = Rafidelis_Equip_Window.new(0,56*4,4)
  elsif TIPO == 3
  @Window_Equip5 = Rafidelis_Equip_Window.new(56*4,360,4) 
end
if MOSTRAR_ACESSORIO == true
  @Window_Equip5.visible = true
else
  @Window_Equip5.visible = false
end
@Window_Equip5.opacity = OPACIDADE
if USAR_IMG
  if TIPO == 1
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 1
@bg.y = 1
end
  end
  if TIPO == 2
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 54
@bg.y = 1
@bg.angle = 270.5
  end
  if TIPO == 3
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 3
@bg.y = 360   
end
#-------------------------------------------------------------------------------
rafidelis_start
  end
 
  def terminate
@Window_Equip.dispose
@Window_Equip2.dispose
@Window_Equip3.dispose
@Window_Equip4.dispose
@Window_Equip5.dispose
rafidelis_terminate
  end
 
def update
@Window_Equip.update
@Window_Equip2.update
@Window_Equip3.update
@Window_Equip4.update
@Window_Equip5.update
rafidelis_update
  end
end
#=================================================================
# www.ReinoRpg.com
#=================================================================


Credits:

www.ReinoRpg.com
Brazilian site where I "create" in rpgMaker ^ ^
Titel: Re: Equipments on Screen
Beitrag von: Snake am Januar 08, 2009, 18:56:54
Also very nice.
Especially useful in a ABS-Based Game.
Titel: Re: Equipments on Screen
Beitrag von: Rafidelis am Januar 08, 2009, 19:03:39
Ho Thankz for comment^^
Titel: Re: Equipments on Screen
Beitrag von: Sk!p am Januar 08, 2009, 23:36:31
Yes Looks Very Nice.
I Think in Games Using a Action Fighting System, it would be Very
Useful for Showing ur important Equip for Battles.

Good Work...

Sk!p
Titel: Re: Equipments on Screen
Beitrag von: Razael am Januar 08, 2009, 23:54:37
Very very nice, it looks good.
By the way how came you to us??
Your the second English "Speaking" Guy here XD
The other is Woratana ^^
Titel: Re: Equipments on Screen
Beitrag von: OceanBlue am Januar 09, 2009, 16:28:17
I've really been waiting for something like this, thanks for sharing it^^
Titel: Re: Equipments on Screen
Beitrag von: Rafidelis am Januar 10, 2009, 12:37:34
Um, I'm Brazilian but I speak in English, because I am not mistaken this forum is not French?
I came up here .... I do not remember more xD

And thanks to all raise for the script = D
Titel: Re: Equipments on Screen
Beitrag von: Stef-san am Januar 12, 2009, 17:05:49
awww. looks very nice. thx again for a good script :)
I like your scripts ^-^
Titel: Re: Equipments on Screen
Beitrag von: mICHi am Januar 24, 2009, 03:36:59
nice script, i like it.
maybe i should use it someday in any of my projects ;)

Titel: Re: Equipments on Screen
Beitrag von: PalaserGmbH am Januar 26, 2009, 15:27:49
Thanks for this Script!I search for this one,for days :D
*Sry,i know,my English is...terrible*
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