RPGVX.net
RPG-Maker VX => VX Skripte [Fertiger Code] => Thema gestartet von: woratana am Februar 01, 2008, 08:47:11
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Lite Menu Version 1.01
by Woratana
Released on: 03/02/2008
Introduction
I script this because request of turtleman, so I want to share here. Maybe you guys will like it~^^
This script will change your menu style similar to Dragon Warrior style menu.
Request Picture:
(http://www.woodus.com/den/games/dw2nes/graphics/walkthru/dews-yarn.gif)
Screenshot
(http://woratana.fileave.com/litemenu1.jpg)
Script
place it above main
#==============================================================================
# ¦ [RMVX] Lite Menu Version 1.01
#------------------------------------------------------------------------------
# by Woratana [woratana@hotmail.com]
# released on 03/02/2008
#
# Features Version 1.01
# - Fixed Bug in Gold_Text
# Features Version 1.0
# - Allow user to config menu
# - Add Gold/Location Window (user can turn on/off)
#==============================================================================
module Wor_Litemenu
#================
# SETUP Script Here!
#================
MENU_WINDOW_Y = 50
CHARA_WINDOW_Y = 160
CHARA_WINDOW_WIDTH = 175
SHOW_LV = true
SHOW_LOCATION_WINDOW = true
VOCAB_LOCATION = "Location:"
VOCAB_GOLD = "Gold:"
LOCATION_WINDOW_Y = 295
LOCATION_TEXT_X = 96
GOLD_TEXT_X = 84
end
class Scene_Menu < Scene_Base
def initialize(menu_index = 0)
@menu_index = menu_index
end
def start
super
create_menu_background
create_command_window
lite_create_location_window if Wor_Litemenu::SHOW_LOCATION_WINDOW == true
lite_create_actor_window
end
# START LITE METHOD
def lite_create_actor_window
member = []
@item_max = $game_party.members.size
for actor in $game_party.members
member.push ((actor.name) + " Lv." + (actor.level.to_s)) if Wor_Litemenu::SHOW_LV == true
member.push (actor.name) if Wor_Litemenu::SHOW_LV == false
end
@status_window = Window_Command.new(Wor_Litemenu::CHARA_WINDOW_WIDTH, member)
@status_window.index = @menu_index
@status_window.x = (554 /2) - (@status_window.width/2)
@status_window.y = Wor_Litemenu::CHARA_WINDOW_Y
@status_window.visible = false
end
def lite_get_map_name
mapdata = load_data("Data/MapInfos.rvdata")
map_id = $game_map.map_id
@map_name = mapdata[map_id].name
end
def lite_draw_currency_value(value, x, y, width)
cx = @location_window.contents.text_size(Vocab::gold).width
@location_window.contents.font.color = @location_window.normal_color
@location_window.contents.draw_text(x+53, y, @location_window.width+cx, 24, value, 0)
@location_window.contents.font.color = @location_window.system_color
@location_window.contents.draw_text(x+(($game_party.gold).to_s.size * 8)+68, y, @location_window.width, 24, Vocab::gold, 0)
end
def lite_create_location_window
width = 300
height = 90
x = (554 /2) - (width/2)
y = Wor_Litemenu::LOCATION_WINDOW_Y
@location_window = Window_Base.new(x, y, width, height)
@location_window.create_contents
lite_get_map_name
@location_window.contents.font.color = @location_window.system_color
@location_window.contents.draw_text(0, 0, 300, 24, Wor_Litemenu::VOCAB_GOLD)
@location_window.contents.font.color = @location_window.normal_color
lite_draw_currency_value($game_party.gold, 4, 0, Wor_Litemenu::GOLD_TEXT_X)
@location_window.contents.font.color = @location_window.system_color
@location_window.contents.draw_text(0, 32, 300, 24, Wor_Litemenu::VOCAB_LOCATION)
@location_window.contents.font.color = @location_window.normal_color
@location_window.contents.draw_text(Wor_Litemenu::LOCATION_TEXT_X, 32, 300, 24, @map_name)
end
# END LITE METHOD
def terminate
super
dispose_menu_background
@command_window.dispose
@location_window.dispose if @location_window
@status_window.dispose
end
def update
super
update_menu_background
@command_window.update
if @command_window.active
update_command_selection
elsif @status_window.active
@status_window.update
update_actor_selection
end
end
def create_command_window
s1 = Vocab::item
s2 = Vocab::skill
s3 = Vocab::equip
s4 = Vocab::status
s5 = Vocab::save
s6 = Vocab::game_end
@command_window = Window_Command.new(200, [s1, s2, s3, s4, s5, s6],2,3)
@command_window.index = @menu_index
@command_window.x = (554 /2) - (@command_window.width/2) #167
@command_window.y = Wor_Litemenu::MENU_WINDOW_Y
if $game_party.members.size == 0
@command_window.draw_item(0, false)
@command_window.draw_item(1, false)
@command_window.draw_item(2, false)
@command_window.draw_item(3, false)
end
if $game_system.save_disabled
@command_window.draw_item(4, false)
end
end
def start_actor_selection
@command_window.active = false
@status_window.visible = true
@status_window.active = true
@status_window.index = 0
end
def end_actor_selection
@command_window.active = true
@status_window.visible = false
@status_window.active = false
@status_window.index = -1
end
end
Note
This script started because request of other member, and you are allow to use, and post in other forum if credit included.
Please do not redistribute if there's no permission.
Comment? Question? feel free to post~^^
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Really nice script that you've wrote. But I prefer detailled menus, so I won't need it. But it is great work!
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looks funny, very minimalistic^^
maybe u should set a header above the both menus
but ill prefer detailled ones too, buts thanks for share
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Hm..I like this one. It's a simple menu, maybe I use this in one of my mini-projets, so thanks wortana.
btw. You posted a script to skip the title menu..I forgot where it was. Could you give some link because that's also a great and helpful script.
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@Dainreth
The Skip Title Screen is here~^^
http://www.rpgrevolution.com/forums/?showtopic=8521 (http://www.rpgrevolution.com/forums/?showtopic=8521)
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Damn, it was on Revoltion...hm I must overlooked by searching for it. Thanks.
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I found it by myself, Daninreth *g* Really nice Script (Skip Title), one, I was waiting for. Thanks, Woratana.
The Lite Menu is well done too, but I'm not in a need for.
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Version 1.0 Updated!!!
Script of this version will longer, but you can config many things in the script after line.
#================
# SETUP Script Here!
#================
and I added Location Window too! (If you don't want you can turn it off)
Other thing, you can add Lv. of character after the name. (And again, you can turn it off if you don't like it)
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Sorry for double post,
Updated to Version 1.01
- Fixed Gold_Text Bug
(http://woratana.fileave.com/goldfix.jpg)
If you're using version 1.00, please update the script~^^
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Ok ich gebe zu ich kann nicht scripten^^ Habs dennoch geschafft das Save und spiel beenden verschwinden.
Auch das das Menü sitzt wo es soll. und die grösse ist angepasst.
Aber ich schaffe nicht die reihenvolge der anzeige zu ändern.
Doch beim verdrehen der anzeige verzweifle ich seit ner stunde Das sieht dann so aus
Im Original heisst es
def create_command_window
s1 = Vocab::item
s2 = Vocab::skill
s3 = Vocab::equip
s4 = Vocab::status
s5 = Vocab::save
s6 = Vocab::game_end
@command_window = Window_Command.new(200, [s1, s2, s3, s4, s5, s6],2,3)
@command_window.index = @menu_index
@command_window.x = (554 /2) - (@command_window.width/2) #167
@command_window.y = Wor_Litemenu::MENU_WINDOW_Y
if $game_party.members.size == 0
@command_window.draw_item(0, false)
@command_window.draw_item(1, false)
@command_window.draw_item(2, false)
@command_window.draw_item(3, false)
end
if $game_system.save_disabled
@command_window.draw_item(4, false)
end
end
Ich hab es wie folgt geändert
def create_command_window
s1 = Vocab::item
s2 = Vocab::skill
s3 = Vocab::equip
s4 = Vocab::status
s5 = Vocab::save
s6 = Vocab::game_end
@command_window = Window_Command.new(280, [s4, s1, s2, s3],2,2)
@command_window.index = @menu_index
@command_window.x = (554 /2) - (@command_window.width/2) #167
@command_window.y = Wor_Litemenu::MENU_WINDOW_Y
if $game_party.members.size == 0
@command_window.draw_item(0, false)
@command_window.draw_item(1, false)
@command_window.draw_item(2, false)
@command_window.draw_item(3, false)
end
if $game_system.save_disabled
@command_window.draw_item(4, false)
end
end
Kann mir vielleicht jemand helfen? Ich möcht doch nur die Sachen rumschieben^^
Kann mir da jemand vielleicht helfen?