class Scene_Map
#--------------------------------------------------------------------------
# * Player Transfer Processing
#--------------------------------------------------------------------------
def update_transfer_player
return unless $game_player.transfer?
@spriteset.dispose # Dispose of sprite set
$game_player.perform_transfer # Execute player transfer
$game_map.autoplay # Automatically switch BGM and BGS
$game_map.update
Graphics.wait(15)
@spriteset = Spriteset_Map.new # Recreate sprite set
Input.update
end
end
#==============================================================================
# Scene_Map
#==============================================================================
class Scene_Map < Scene_Base
#--------------------------------------------------------------------------
def update_transfer_player
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
return unless $game_player.transfer?
@spriteset.dispose
$game_player.perform_transfer
$game_map.autoplay
$game_map.update
@spriteset = Spriteset_Map.new
Input.update
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
end
#--------------------------------------------------------------------------
end
#==============================================================================