Ok, das war jetzt Zufall, dass ich das entdeckt habe ^^
Nichts Welten bewegendes, aber das Script ist ganz nett für die Optik :)
Es Zeigt einen Cursor an (in standart Menüs, keine durch Scripts angepassten). Das Script hat jemand gemacht, dessen Namen ich wahrscheinlich einfach nicht lesen kann xD
Wenn ich richtig denke, dann müsste der Name des Scripters "Shinobi" sein, aber dass ist mehr geraten...
Install:
Einfach über Main in die Matreials Spalte einfügen. Dann noch ein Bild mit Namen "Window_cursor" als .png Datei in den Systemordner und los gehts :)
Hier der Standart Cursor:
(http://file.strrgssvx.blog.shinobi.jp/Window_cursor.png)
Screens:
(http://img3.imagebanana.com/img/vf7j1gst/Cursor1.png)
(http://img3.imagebanana.com/img/1oby027w/Cursor2.png)
(http://img3.imagebanana.com/img/7obq3x7d/Cursor3.png)
Original Page:
http://strrgssvx.blog.shinobi.jp/Entry/32 (http://strrgssvx.blog.shinobi.jp/Entry/32)/
Das Script:
#==============================================================================
# šRGSS2
# STR05_–îˆóƒJ[ƒ\ƒ‹+ƒJ[ƒ\ƒ‹ŠŠ‚ç‚©ˆÚ“® v1.2 08/01/29
#
# E’ÊíƒJ[ƒ\ƒ‹‚̶‚É–îˆóƒJ[ƒ\ƒ‹‚ð’ljÁ‚µ‚Ü‚·B
# EƒJ[ƒ\ƒ‹ŠŠ‚ç‚©ˆÚ“®‹@”\‚‚«
#@<‘fÞ‹KŠi>
# @@• = Žw’肵‚½• * ”CˆÓ‚̃Aƒjƒƒpƒ^[ƒ“”
# @‚‚³ = Žw’肵‚½‚‚³
#
# ¦ˆê•”‚̃V[ƒ“‚ɂ͖¢‘Ήž@‹C‚ªŒü‚¢‚½‚ç»ì‚µ‚Ü‚·B
#
#------------------------------------------------------------------------------
#
# XV—š—ð
# ž1.1¨1.2
#@ˆê•”ƒEƒBƒ“ƒhƒE‚ŃJ[ƒ\ƒ‹‰ŠúÀ•W‚ª”ò‚ñ‚Å‚éƒoƒO‚ðC³
# ž1.0¨1.1
#@ƒEƒBƒ“ƒhƒE‚Æ“¯‚¶ƒrƒ…[ƒ|[ƒg‚ðÝ’è‚·‚邿‚¤‚ɉü—Ç
#
#==============================================================================
# ¡ STRRGSS2
#==============================================================================
module STRRGSS2
# ƒJ[ƒ\ƒ‹ƒOƒ‰ƒtƒBƒbƒN‚̃tƒ@ƒCƒ‹–¼
WCURSOR_FN = "Window_cursor"
# ƒJ[ƒ\ƒ‹‚ÌÀ•WC³
WCURSOR_X = 0
WCURSOR_Y = 0
end
class Sprite_WindowCursor < Sprite
WAIT = 8 # ƒAƒjƒ[ƒVƒ‡ƒ“ƒXƒs[ƒh@’l‚ª¬‚³‚¢‚Ù‚Ç‘¬‚¢
CW = 24 # ƒJ[ƒ\ƒ‹•
CH = 24 # ƒJ[ƒ\ƒ‹‚‚³
end
#==============================================================================
# ¡ Window_Selectable
#==============================================================================
class Window_Selectable < Window_Base
#--------------------------------------------------------------------------
# š ’ljÁ
#--------------------------------------------------------------------------
def update_se_cursor
cr = self.cursor_rect
r = Rect.new(0, 0, 0, 0)
y = (self.cursor_rect.height - 24) / 2
v = nil
v = self.viewport if self.viewport != nil
@strcursor.viewport = v
@strcursor.x = self.x + 16 + cr.x - 24 + STRRGSS2::WCURSOR_X
@strcursor.y = self.y + 16 + cr.y + y + STRRGSS2::WCURSOR_Y
@strcursor.z = self.z + 16
@strcursor.opacity += 64
@strcursor.opacity = self.opacity if @strcursor.opacity > self.opacity
@strcursor.visible = ((cr != r) and self.openness == 255)
@strcursor.visible = false unless self.visible
@strcursor.blink = (not self.active)
@strcursor.update
end
def update_cursor_str(r,rect)
self.cursor_rect = r
rect = Rect.new(0, 0, 0, 0) if @index < 0
mx = self.cursor_rect.x - rect.x
if mx >= -1 and mx <= 1
self.cursor_rect.x = rect.x
elsif mx != 0
x = self.cursor_rect.x - (mx/2.0)
self.cursor_rect.x = x
end
my = self.cursor_rect.y - rect.y
if my >= -1 and my <= 1
self.cursor_rect.y = rect.y
elsif my != 0
y = self.cursor_rect.y - (my/2.0)
self.cursor_rect.y = y
end
self.cursor_rect.width = rect.width
self.cursor_rect.height = rect.height
end
def visible=(v)
super
@strcursor.visible = v
end
def active=(v)
super
@strcursor.visible = false
end
def dispose
@strcursor.dispose
super
end
#--------------------------------------------------------------------------
# š ƒGƒCƒŠƒAƒX
#--------------------------------------------------------------------------
alias initialize_str05m initialize
def initialize(x, y, width, height, spacing = 32)
initialize_str05m(x, y, width, height, spacing)
file = STRRGSS2::WCURSOR_FN
v = nil
v = self.viewport if self.viewport != nil
@strcursor = Sprite_WindowCursor.new(file, v)
@f_set = false
end
alias update_str05m update
def update
update_se_cursor unless @opening
update_str05m
end
alias update_cursor_str05m update_cursor
def update_cursor
r = self.cursor_rect.clone unless @f_set
update_cursor_str05m
update_cursor_str(r, self.cursor_rect.clone) unless @f_set
@f_set = false
end
#--------------------------------------------------------------------------
# š Ä’è‹`
#--------------------------------------------------------------------------
def index=(index)
@f_set = true
@index = index
update_cursor
call_update_help
end
end
#==============================================================================
# ¡ Sprite_WindowCursor
#==============================================================================
class Sprite_WindowCursor < Sprite
#--------------------------------------------------------------------------
# œ ŒöŠJƒCƒ“ƒXƒ^ƒ“ƒX•Ï”
#--------------------------------------------------------------------------
attr_accessor :blink
#--------------------------------------------------------------------------
# œ ƒIƒuƒWƒFƒNƒg‰Šú‰»
#--------------------------------------------------------------------------
def initialize(name,viewport)
super(viewport)
self.bitmap = Cache.system(name)
self.src_rect.set(0, 0, CW, CH)
self.opacity = 0
@xx = -8
@wait = WAIT
@count = 0
@blink = false
end
#--------------------------------------------------------------------------
# œ ‰ð•ú
#--------------------------------------------------------------------------
def dispose
super
end
#--------------------------------------------------------------------------
# œ ƒtƒŒ[ƒ€XV
#--------------------------------------------------------------------------
def update
super
@xx += 1 if @xx != 0
self.x += @xx
@count += 1
self.visible = false if @blink and (@count % 4) == 0
@wait -= 1
return if @wait > 0
@wait = WAIT
self.src_rect.x += CW
self.src_rect.x = 0 if (self.bitmap.width <= self.src_rect.x)
end
end
MfG und viel Spaß, mir bringts was ;)