das rot markierte "kommentieren" (= ein # daforsetzen)
in Window_EquipStatus:
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_name(@actor, 4, 0)
draw_parameter(0, WLH * 1, 0)
draw_parameter(0, WLH * 2, 1)
draw_parameter(0, WLH * 3, 2)
draw_parameter(0, WLH * 4, 3)
end
#--------------------------------------------------------------------------
# * Set Parameters After Equipping
# new_atk : attack after equipping
# new_def : defense after equipping
# new_spi : spirit after equipping
# new_agi : agility after equipping
#--------------------------------------------------------------------------
def set_new_parameters(new_atk, new_def, new_spi, new_agi)
if @new_atk != new_atk or @new_def != new_def or
@new_spi != new_spi or @new_agi != new_agi
@new_atk = new_atk
@new_def = new_def
@new_spi = new_spi
@new_agi = new_agi
refresh
end
end
#--------------------------------------------------------------------------
und in Window_MenuStatus
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.members.size
for actor in $game_party.members
draw_actor_face(actor, 2, actor.index * 96 + 2, 92)
x = 104
y = actor.index * 96 + WLH / 2
draw_actor_name(actor, x, y)
draw_actor_class(actor, x + 120, y)
draw_actor_level(actor, x, y + WLH * 1)
draw_actor_state(actor, x, y + WLH * 2)
draw_actor_hp(actor, x + 120, y + WLH * 1)
draw_actor_mp(actor, x + 120, y + WLH * 2)
end
end
#--------------------------------------------------------------------------
in Window_BattleStatus
#--------------------------------------------------------------------------
# * Draw Item
# index : Item number
#--------------------------------------------------------------------------
def draw_item(index)
rect = item_rect(index)
rect.x += 4
rect.width -= 8
self.contents.clear_rect(rect)
self.contents.font.color = normal_color
actor = $game_party.members[index]
draw_actor_name(actor, 4, rect.y)
draw_actor_state(actor, 114, rect.y, 48)
draw_actor_hp(actor, 174, rect.y, 120)
draw_actor_mp(actor, 310, rect.y, 70)
end
end
in Window_Skill
#--------------------------------------------------------------------------
# * Draw Item
# index : item number
#--------------------------------------------------------------------------
def draw_item(index)
rect = item_rect(index)
self.contents.clear_rect(rect)
skill = @data[index]
if skill != nil
rect.width -= 4
enabled = @actor.skill_can_use?(skill)
draw_item_name(skill, rect.x, rect.y, enabled)
self.contents.draw_text(rect, @actor.calc_mp_cost(skill), 2)
end
end
in Window_SkillStatus
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_name(@actor, 4, 0)
draw_actor_level(@actor, 140, 0)
draw_actor_hp(@actor, 240, 0)
draw_actor_mp(@actor, 392, 0)
end
end
in Window_Status
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_name(@actor, 4, 0)
draw_actor_class(@actor, 128, 0)
draw_actor_face(@actor, 8, 32)
draw_basic_info(128, 32)
draw_parameters(32, 160)
draw_exp_info(288, 32)
draw_equipments(288, 160)
end
#--------------------------------------------------------------------------
# * Draw Basic Information
# x : Draw spot X coordinate
# y : Draw spot Y coordinate
#--------------------------------------------------------------------------
def draw_basic_info(x, y)
draw_actor_level(@actor, x, y + WLH * 0)
draw_actor_state(@actor, x, y + WLH * 1)
draw_actor_hp(@actor, x, y + WLH * 2)
draw_actor_mp(@actor, x, y + WLH * 3)
end
damit werden sie nicht mehr angezeigt
ganz löschen würde ich sie nicht
ich glaub da muss noch einiges raus...
aber das menü sollte level, MP und attributfrei sein