Hey,
da der alte Thread ja mittlerweile veraltet war und es auch eine Anfrage zu einer Erneuerung gab, dachte ich mir, ich starte einfach mal nen neuen, strukturierten Thread mit der v1.4 von GubiD's Tactical Battle System (kurz:GTBS).
Screenshots & Video:
(http://www.mediafire.com/imgbnc.php/71ed3ed8c07cf6874c51041c614539414g.jpg)
(http://www.mediafire.com/imgbnc.php/7bf58e061dd6f30a5ab52938c1c1491e4g.jpg)
Hier ein Video womit man sehen kann, was man mit dem KS so zustande bringen kann, wenn man sich bemüht ;) http://www.youtube.com/watch?v=NsiQO3hO3pc&fmt=18
Features & Changelog:
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=== GTBS VX Release ===
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[bug] Element Set Error when attacking
[bug] Summons doom time carries over from previous battle
Feature VX Compatible!
Feature Remove Battler during battle
Feature Open Scene events (see demo for exacts)
Feature Chain-Lightning Skill effect updated to not conflict with many other scripts
Feature Hide HP/MP from player - replaces with ???, see help file for instructions
Feature VX Battler Animations
Feature VX Damage Pop - during GTBS battle only
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============================
=== GTBS 1.4 Release ===
============================
[bug] Counter even when dead
[bug] Counter when out of reach
[bug] Counter teammates
[bug] Common Events trigger immediately when death occurs instead of waiting for action to complete and exp to be gained
[bug] Animated battlers and Normal not moving to "death pose"
[bug] Undefined '-' for NilClass when using 'Dash' skill
Feature Run with more than one battle system! (use call script to "disable_tbs" or "enabled_tbs")
Feature Gradient Bar HP/MP bars in Status Window
Feature Hide Enemy Movement Grid if desired
Feature Hide skill attack area on move if desired
Feature Capture Skill (adds item according to enemy id to inventory if successful) - Called Secret Hunt
Feature Drain Skills (Absorb % of dealt damage)
Feature Control summons based on ID
Feature Manually select summon doom time instead of random
Feature Encounter Positions, cannot pass enemy unless you walk all the way around them(not touching them)
Feature Specify damage amount when poisen instead of % per state(must be marked slip damage)
Feature Decide AI for enemies individually(by ID)
Feature Defend when Wait if no action was taken #when Auto-Defend set to true - default is false
Feature Projectiles #images dont rotate to direction.. yet
Feature Chain lightning Skill/Weapon effect (A weapon that impales more than one person becomes less effective, lance is what I set up)
Feature Additional Error handling messages
Feature Guilame777 MultiAttack Equip Fix - MultiSlot script must be listed above GTBS to work!
Feature Turn Animations based on attacker direction, just add [turn] to the name of the animation
Feature Character Transform skills - No programming changes, see evented tutorial - http://www.creationasylum.net/index.php?s=...st&p=247284
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Coming Soon:
- Special skills (Like Jump)
- Rotatable Maps (Semi3d)
- Large Units (units that require 4 squares)
- Use Mouse (I think I am going to use Mousie)
- Advance Wars Addon
Download:
http://www.mediafire.com/?kmg2evmbngw
Dort steht zwar das es die v1.0 ist, aber ich habe alles aus dem Thread von rpgmakervx.net kopiert und teilweise übersetzt - von daher denke ich mal das es sich hierbei trotzdem um die v1.4 handelt...