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  RPGVX.net => RPGVX.net Service => Archiv => Thema gestartet von: Herendil am Juli 09, 2009, 09:58:32

Titel: (Tech) "Leichte" Veränderung an Requiem ABS
Beitrag von: Herendil am Juli 09, 2009, 09:58:32
Hallo alle zusammen, ich hab zwei ein 'kleines' Probleme.
#------------------------------------------------------------------------------
# Sprite Weapon
#------------------------------------------------------------------------------
class Sprite_Weapon < Sprite_Base
 
  attr_accessor :character
 
  def initialize(viewport, character=nil)
    super(viewport)
    @character = character
    self.visible = false
    create_bitmap
    update
  end
 
  def update
    super
    return unless $Requiem_ABS.allow_weapons_graphics
    return if @character.actor.nil?
    return if @character.is_a?(Game_Ally) and @character.map_id != $game_map.map_id
    self.visible = (@character.anime_attack > 0)
    update_src_rect
    update_movement
  end
 
  def create_bitmap
    self.bitmap = Cache.system("Iconset")
    self.ox = 12
    self.oy = 24
    self.zoom_x = 0.9
    self.zoom_y = 0.9
  end
 
  def update_src_rect
    sx = weapon_index % 16 * 24
    sy = weapon_index / 16 * 24
    self.src_rect.set(sx, sy, 24, 24)
  end
 
  def update_movement
    case @character.direction
    when 2
      self.x = @character.screen_x-6
      self.z = @character.screen_z+2
      self.mirror = false
      change_angle(180, 135, 90)
    when 4
      self.x = @character.screen_x-10
      self.z = @character.screen_z-1
      self.mirror = false
      change_angle(-45, 0, 45)
    when 6
      self.x = @character.screen_x+10
      self.z = @character.screen_z+2
      self.mirror = true
      change_angle(45, 0, -45)
    when 8
      self.x = @character.screen_x+10
      self.z = @character.screen_z-1
      self.mirror = true
      change_angle(45, 0, -45)
    end
    self.y = @character.screen_y-4
    self.opacity = @character.opacity
    self.blend_type = @character.blend_type
    self.bush_depth = @character.bush_depth
  end
 
  def change_angle(a, b, c)
    if @character.anime_attack >= 20
      self.angle = a
    elsif @character.anime_attack >= 15
      self.angle = b
    elsif @character.anime_attack >= 10
      self.angle = c
    end
  end
 
  def weapon_index
    return 0 if @character.actor.nil?
    if @character.actor.is_a?(Game_Actor) and @character.right_attack_on and @character.actor.equips[0] != nil
      return @character.actor.equips[0].icon_index
    elsif @character.actor.is_a?(Game_Actor) and @character.left_attack_on
      if @character.actor.two_swords_style and @character.actor.equips[1] != nil
        return @character.actor.equips[1].icon_index
      elsif @character.actor.two_hands_legal? and @character.actor.equips[0] != nil and @character.actor.equips[0].ranged?
        return @character.actor.equips[0].icon_index
      end
    elsif @character.actor.is_a?(Game_Enemy) and @character.actor.weapon_icon > 0
      return @character.actor.weapon_icon
    end
    return 0
  end
 
end

Das würde mein Projekt echt weiter bringen, bitte helft mir :/

MfG
Herendil
Titel: Re: "Leichte" Veränderung an Requiem ABS und Gesichtsausdrücke benötigt
Beitrag von: Prince am Juli 09, 2009, 10:09:53
Also, mit dem Skript ich glaube (bin mir nicht sicher) das es irgendwas in dem Teil hier ist:
def update_movement
    case @character.direction
    when 2
      self.x = @character.screen_x-6
      self.z = @character.screen_z+2
      self.mirror = false
      change_angle(180, 135, 90)
    when 4
      self.x = @character.screen_x-10
      self.z = @character.screen_z-1
      self.mirror = false
      change_angle(-45, 0, 45)
    when 6
      self.x = @character.screen_x+10
      self.z = @character.screen_z+2
      self.mirror = true
      change_angle(45, 0, -45)
    when 8
      self.x = @character.screen_x+10
      self.z = @character.screen_z-1
      self.mirror = true
      change_angle(45, 0, -45)

Und das mit den Faces werd ich mal probieren ^^

MfG Prince

EDIT: Hab dir dein Faceset gemacht ^^

[gelöscht durch Administrator]
Titel: Re: "Leichte" Veränderung an Requiem ABS und Gesichtsausdrücke benötigt
Beitrag von: Herendil am Juli 09, 2009, 11:26:16
Vielen Dank für die Faces :D
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