Skript:[/u]#==============================================================================
# ** GameOver Menü by DarkChocobo
#------------------------------------------------------------------------------
# Gameover mit Auswahlfenster (Spiel laden, Spiel beenden, Zum Titelbild)
#==============================================================================
class Scene_Gameover < Scene_Base
alias start_go start
def start
create_command_window
start_go
end
def create_command_window
s1 = Vocab::continue # Spiel laden
s2 = Vocab::shutdown # Spiel beenden
s3 = Vocab::to_title # Zum Titelbild
@command_window = Window_Command.new(172,[s1,s2,s3])
@command_window.x = (544 - @command_window.width) / 2
@command_window.y = 288
@command_window.index = 2
@continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
if @continue_enabled
@command_window.index = 0
else
@command_window.draw_item(0, false)
end
@command_window.openness = 0
@command_window.open
end
def post_start
super
open_command_window
end
def pre_terminate
super
close_command_window
end
def open_command_window
@command_window.open
begin
@command_window.update
Graphics.update
end until @command_window.openness == 255
end
def close_command_window
@command_window.close
begin
@command_window.update
Graphics.update
end until @command_window.openness == 0
end
def update
@command_window.update
if Input.trigger?(Input::C)
case @command_window.index
when 0
if @continue_enabled
Sound.play_decision
$scene = Scene_File.new(false, true, false)
Graphics.fadeout(120)
else
Sound.play_buzzer
end
when 1
Sound.play_decision
RPG::BGM.fade(800)
RPG::BGS.fade(800)
RPG::ME.fade(800)
$scene = nil
when 2
Sound.play_decision
$scene = Scene_Title.new
Graphics.fadeout(120)
end
end
end
end