doch tut es, du musst das KGC script unter ALLE SBS scripts packen!
Ansonsten funktioniert es nicht
Des Weiteren brauchst du auch folgendes Script noch dazu. Dies fügst du unter den SBS Scripts und deinem KGC_Enemy_Guide script ein.
#==============================================================================
# KGC_EnemyGuide Fix for RPG Tankentai Sideview Battle System
# By Moonlight
#==============================================================================
# Modifies perform_collapse method to mark defeated monsters properly in
# KGC_EnemyGuide
#==============================================================================
# Installation: Place it above main but below KGC_EnemyGuide and
# RPG Tankentai Sideview Battle System scripts
#==============================================================================
#==============================================================================
# ¦ Game_Enemy
#------------------------------------------------------------------------------
# This class handles enemy characters. It's used within the Game_Troop class
# ($game_troop).
#==============================================================================
class Game_Enemy < Game_Battler
#--------------------------------------------------------------------------
# ? ???????
#--------------------------------------------------------------------------
alias moonlight_kgcenemyguide_fix_perform_collapse perform_collapse
def perform_collapse
last_collapsed = @force_action == ["N01collapse"] ? true : false
moonlight_kgcenemyguide_fix_perform_collapse
if !last_collapsed && @force_action == ["N01collapse"]
# ??????????
KGC::Commands.set_enemy_defeated(enemy_id)
# ?????????????
if KGC::EnemyGuide::ORIGINAL_DEFEAT
@original_ids.compact.each { |i|
KGC::Commands.set_enemy_defeated(i)
}
end
end
end
end
lg Flipely