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  RPG-Maker VX => VX Technik [Frageforum] => Thema gestartet von: CliXx am Juli 25, 2010, 15:37:27

Titel: Background für Kadki Sideview gescht!
Beitrag von: CliXx am Juli 25, 2010, 15:37:27
Hi,
Ich suche nach einer Möglichkeit um bei dem Kaduki Sideview ein Background wie beim XP im Kampf hinzu bekommen nur finde ich leider nichts.
Kennt jmd ein Script oder etwas anderes?
Titel: Re: Background für Kadki Sideview gescht!
Beitrag von: PDM am Juli 25, 2010, 15:46:10
Hier:
##################################################
# MOG_BATTLEBACK_XP V1.0                         #
##################################################
# By Moghunter
# http://www.atelier-rgss.com
##################################################
# Allow you to use a picture as a background in battles
##################################################
# Inside the GRAPHICS folder, create a new folder named Battlebacks.
# Put the pictures inside the Battlebacks folder.
# To select an picture as a Battleback, use the command Call Script in a event,
# with this code:

# $game_system.bb = "FILE_NAME"
#
# In the place of FILE_NAME you have to put the  name of the Battleback picture.
# If you want that the map graphic be your Batteback, just place a name of a absent
# file.
#
##################################################
#############
#   CONFIG    #
#############
module MOG_VX02
# On/OFF Wave Effect
BB_WAVE_SWITCH = 54
# On/OFF VX Standard
BB_VXEDITION_SWITCH = 55
end
#-------------------------------------------------
$mogscript = {} if $mogscript == nil
$mogscript["battleback_xp"] = true
#-------------------------------------------------
###############
# Game_System #
###############
class Game_System
attr_accessor :bb
alias mog_vx02_initialize initialize
def initialize
mog_vx02_initialize
@bb = ""
end
end
###############
# Module Cache #
###############
module Cache 
  def self.battleback(filename)
    load_bitmap("Graphics/battlebacks/", filename)
  end
end
#################
# Spriteset_Battle #
#################
class Spriteset_Battle
include MOG_VX02
  def create_battleback
    @battleback_sprite = Sprite.new(@viewport1)
    source = Cache.battleback($game_system.bb.to_s) rescue empty
    if  $game_switches[BB_WAVE_SWITCH] == true
    bitmap = Bitmap.new(640, 480)
    else
    bitmap = Bitmap.new(544, 416)
    end
    bitmap.stretch_blt(bitmap.rect, source, source.rect)
    bitmap.radial_blur(90, 12) if  $game_switches[BB_VXEDITION_SWITCH] == true
    @battleback_sprite.bitmap = bitmap
    wave_on if  $game_switches[BB_WAVE_SWITCH] == true
 end
def wave_on
    @battleback_sprite.ox = 320
    @battleback_sprite.oy = 240
    @battleback_sprite.x = 272
    @battleback_sprite.y = 176 
    @battleback_sprite.wave_amp = 8
    @battleback_sprite.wave_length = 240
    @battleback_sprite.wave_speed = 120     
end
def empty
   @battleback_sprite.bitmap =  $game_temp.background_bitmap
 end
def create_battlefloor
    if  $game_switches[BB_VXEDITION_SWITCH] == true
    @battlefloor_sprite = Sprite.new(@viewport1)
    @battlefloor_sprite.bitmap = Cache.system("BattleFloor")
    @battlefloor_sprite.x = 0
    @battlefloor_sprite.y = 192
    @battlefloor_sprite.z = 1
    @battlefloor_sprite.opacity = 128
    else
    @battlefloor_sprite = Sprite.new(@viewport1)
    end
  end
end
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