#==============================================================================
# ¦ Sideview Battle System Version 3.3a (English Translation v2.3)
#------------------------------------------------------------------------------
# Original Script by:
# Enu (http://rpgex.sakura.ne.jp/home/)
# Original translation versions by:
# Kylock
# Translation continued by:
# Mr. Bubble
# Special thanks:
# Shu (for translation help)
# Moonlight (for her passionate bug support for this script)
# NightWalker (for his community support for this script)
# Enelvon (transformation add-on and support)
# Atoa (sprite rescue method and various support)
# Enu (for making an awesome script)
#==============================================================================
# ? HOW TO INSTALL CORRECTLY
# Because there are database entries required to be present for the special
# skill animations, I strongly suggest using the demo as a base to develop a
# new game.
# If you really need to install this script to a game that is
# already in development, you will need to move the scripts, and copy/paste
# the following database entries to EXACTLY the same IDs like the demo to
# avoid strange errors:
# - Skills: 084-104 - States: 017-020
# - Animations: 082
# Also be sure the following graphic files are present:
# - Indivdual $charname character sprites for each party member
# - .\Graphics\Characters\$cat.png
# .\Graphics\Characters\cursor.png
# .\Graphics\Characters\shadow00.png
# .\Graphics\Characters\shadow01.png
# .\Graphics\System\Number-.png
# .\Graphics\System\Number+.png
# .\Graphics\System\MP_Number-.png
# .\Graphics\System\MP_Number+.png
# It is highly recommended that you place all SBS scripts above all your
# other custom scripts to avoid compatibility issues.
#------------------------------------------------------------------------------
# Originally distributed at (http://rmxp.org) - Permission to distribute and
# use freely in any manner, just give credit where it is due.
#==============================================================================
# Terms and Conditions
#==============================================================================
# (Japanese Text. Please do not alter if you only see boxes)
#
# "RPG????VX?XP???????????????????
# ?????????????????????????????????????" - Enu
#
# "RPG Maker XP and VX script materials. No terms of use.
# No copyright or support what you think please. Use at your own risk." - Enu
#
# Please do not e-mail Enu on his website for support. He cannot offer
# support to English users.
#==============================================================================
# Unsorted Notes
#==============================================================================
# - "OBJ_ANIM_WEIGHT" is a mistranslation and is supposed to be "OBJ_ANIM_WAIT".
# However, this is arbitrary and considering the amount of time this script
# has been out, correcting it would cause problems for custom skill makers.
# - The "Position" option in the Animations Tab do not function as they did
# with the default battle system. All animations with this script are
# considered "Center".
# - Several "Scope" options are disabled in the Skills Tab. They are
# One Enemy Dual, One Random Enemy, 2 Random Enemies and 3 Random Enemies.
# - "Force Action" in the event commands still has a lot of issues. Please use
# it at your own risk.
# - Please do not use "Same as Normal Atk" as the animation for skills. It will
# use the last animation ID in your Animations tab. You can reproduce the
# same effect in a sequence if you read under Damage and Database-Assigned
# Animations
#==============================================================================