#--------------------------------------------------------------------------
# * Return to Original Screen
#--------------------------------------------------------------------------
def return_scene
$scene = Scene_Menu.new(0)
[ end]
#--------------------------------------------------------------------------
# * Return to Original Screen
#--------------------------------------------------------------------------
def return_scene
$scene = Scene_Map.new
[ end]
class Scene_End < Scene_Base
def return_scene
$scene = Scene_Map.new
end
def update
super
update_menu_background
@command_window.update
if Input.trigger?(Input::B)
Sound.play_cancel
return_scene
elsif Input.trigger?(Input::C)
case @command_window.index
when 0
command_shutdown
when 1
command_cancel
end
end
end
def create_command_window
s1 = Vocab::shutdown
s2 = Vocab::cancel
@command_window = Window_Command.new(172, [s1, s2])
@command_window.x = (544 - @command_window.width) / 2
@command_window.y = (416 - @command_window.height) / 2
@command_window.openness = 0
end
end
Sollte funktionieren. Einfach unter Materials als neues Script einfügen. Habs gleich mal mit Rückkehr zu Scene_Map gemacht.