Also damit überspringt man das Titelbild ohne viel Änderungen. Leider gibts dann auch kein Titelmenü mehr, aber das willst du ja durch ein eigenes ersetzen ^^ Und immer dran denken, RGSS-Skripte kommen in Materials :)
Skript: #==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs the title screen processing.
#==============================================================================
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
super
load_database # Load database
create_game_objects # Create game objects
command_new_game # Create command window
end
#--------------------------------------------------------------------------
# * Post-Start Processing
#--------------------------------------------------------------------------
def post_start
end
#--------------------------------------------------------------------------
# * Pre-termination Processing
#--------------------------------------------------------------------------
def pre_terminate
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
end
#--------------------------------------------------------------------------
# * Command: New Game
#--------------------------------------------------------------------------
def command_new_game
confirm_player_location
$game_party.setup_starting_members # Initial party
$game_map.setup($data_system.start_map_id) # Initial map position
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
Graphics.frame_count = 0
$game_map.autoplay
end
end
Zum Lademenü kommt man mit dem Code$scene = Scene_File.new(false, true, false)und ganz beenden geht mit$scene = nil Das muss man dann in den Eventcommand "Script..." schreiben, wo das ausgelöst werden soll.