class Scene_Map #-------------------------------------------------------------------------- # * Player Transfer Processing #-------------------------------------------------------------------------- def update_transfer_player return unless $game_player.transfer? @spriteset.dispose # Dispose of sprite set $game_player.perform_transfer # Execute player transfer $game_map.autoplay # Automatically switch BGM and BGS $game_map.update Graphics.wait(15) @spriteset = Spriteset_Map.new # Recreate sprite set Input.update endend
#==============================================================================# Scene_Map#==============================================================================class Scene_Map < Scene_Base #-------------------------------------------------------------------------- def update_transfer_player # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - return unless $game_player.transfer? @spriteset.dispose $game_player.perform_transfer $game_map.autoplay $game_map.update @spriteset = Spriteset_Map.new Input.update # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - end #--------------------------------------------------------------------------end#==============================================================================