class Charmaker < Scene_Base def start super create_menu_background create_command_window end def create_command_window a1 = "Volk" a2 = "Name" a3 = "Gruppe" a4 = "Klasse" @command_window = Window_Command.new(160, [a1, a2, a3, a4]) @command_window.x = 100 @command_window.y = 100 end def update super update_menu_background @command_window.update end def update_menu_background super @menuback_sprite.tone.set(0, 0, 0, 128) end end
class Charmaker < Scene_Base def initialize(actor_id) @actor = $game_actors[actor_id] end def start super create_menu_background create_command_window create_char_window end def create_command_window a1 = "Volk" a2 = "Name" a3 = "Gruppe" a4 = "Klasse" @command_window = Window_Command.new(160, [a1, a2, a3, a4]) @command_window.x = 100 @command_window.y = 100 end def create_char_window name = @actor.character_name index = @actor.character_index @char_window = Window_Base.new(280, 100, 160, 128) @char_window.draw_character(name, index, 64, 64) end def update super update_menu_background @command_window.update @char_window.update end def update_menu_background super @menuback_sprite.tone.set(0, 0, 0, 128) end end