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Autor Thema: +[ MAP CREDIT ]+  (Gelesen 5039 mal)

woratana

  • Gast
+[ MAP CREDIT ]+
« am: Mai 11, 2008, 11:58:41 »
Map Credit
Version 1.0
by Woratana
Release Date: 10/05/2008 *Prom Night~*


Introduction
Same as old XP credit script that I have no idea who is originally scripted that  :confused:

Anyway, this script has same way to setup the credit, but the different is CREDIT WILL SHOW IN MAP!!  :pinch:

Why the credit in map is better?
Because you can move event, show picture, do other thing else while credit text is scrolling. :)

And you can also decorate text in credit the way you like with tag, like <b> for bold text, or <i> for italic text.

You can set the background image you want to show when credit is scrolling too~


Features
Version 1.0
- You can use background image
- You can decorate text with special tags
- You can setup default decoration for header text (text that include <h>) and normal text
- Credit will run in map, so you can use your eventing skill to make credit scene more interesting. :)


Screenshots



Script
Place it above main
Spoiler for Hiden:
#===============================================================
# ? [VX] ? Map Credit ? ?
#--------------------------------------------------------------
# ? by Woratana [woratana@hotmail.com]
# ? Thaiware RPG Maker Community
# ? Released on: 09/05/2008
# ? Version: 1.0
#----------------------------------------------------
# ? How to use:
# ** To start Credit, call script:
# $scene.credit.start
#
# ** To Stop and Clear Credit, call script:
# $scene.credit.terminate
#----------------------------------------------------
# ? Special Tags for Decorate Text:
# There are special tags that you can put in text to decorate that line
#
# You can also set default text decoration for all text in:
  #-------------------------------------
  # SETUP HEADER TEXT HERE
  #-------------------------------------
# for Header line (line that has tag <h>)
# &
  #-------------------------------------
  # SETUP CONTENT TEXT HERE
  #-------------------------------------
# for Normal line~
#-----------------------------------------------------
# ? >= Tag List <= ?
# * These tags will only apply to the line it is in~
# * You cannot use opposite tags in same line. (e.g. <b> and </b>)
#
# <b> :Bold Text
# </b> :No Bold Text

# <i> :Italic Text
# </i> :No Italic Text

# <center> :Align text to Center
# <left> :Align text to left
# <right> :Align text to right

# <h> :Make that line become Header line
#===========================================================================

#----------------------------------------
# Map Credit Main Script \('w' )
#----------------------------------------
class Wora_Map_Credit

  BG_Image = 'credit_bg' # Background Image file name, image must be in folder 'Picture'
  # leave '' for no background
  BG_Image_Opacity = 255 # Background Opacity (0 - 255)
  
  Text_Begin_y = 416 # Use 0 - 416: Text will start in the screen
  # Use 416+: Text will start below the screen
  
  Text_Scroll_Speed = 1 # Higher this number = Faster
  Text_Scroll_Delay = 0 # Delay between each text move (0 for no delay)
  Text_Opacity = 220 # Text Opacity
  Text_Blend_Type = 0 # 0: Normal, 1: Add, 2: Subtraction
  
  Test_Text = 'I' # Text for test height,
  # Change to taller alphabet if height is not right~

#--------------------------
# Start Credit
#--------------------------
Credit= <<_MAP_CREDIT_

<h>Story
Name Here

<h>Graphics
Name Here

<h>Mapping
Name Here

<h>Scripting
Name Here
Name Here

<h>Special Thanks
Name Here
Name Here
Name Here

_MAP_CREDIT_
#--------------------------
# End Credit
#--------------------------
  #-------------------------------------
  # SETUP HEADER TEXT HERE
  #-------------------------------------
  def header_properties(bitmap)
    bitmap.font.name = 'Tahoma' # Text Font
    bitmap.font.color = Color.new(0, 0, 255, 255) # (Red, Green, Blue, Opacity)
    bitmap.font.size = 30 # Text size
    bitmap.font.bold = true # Bold Text? (true/false)
    bitmap.font.italic = false # Italic Text? (true/false)
    bitmap.font.shadow = true # Shadowed Text? (true/false)
    @text_outline = Color.new(0,0,0) # nil for no outline, Color.new(r,g,b) for outline
    @text_align = 1 # 0: Left, 1: Center, 2: Right
  end
  
  #-------------------------------------
  # SETUP CONTENT TEXT HERE
  #-------------------------------------
  def content_properties(bitmap)
    bitmap.font.name = 'Tahoma'
    bitmap.font.color = Color.new(255, 255, 255, 255)
    bitmap.font.size = 22
    bitmap.font.bold = true
    bitmap.font.italic = false
    bitmap.font.shadow = true
    @text_outline = nil
    @text_align = 1
  end
#-----------------------------------------------------------------------
# -END- MAP CREDIT SCRIPT SETUP PART
#===========================================================================

  def initialize
    @started = false
  end
  
  # Delete credit if credit started
  def terminate
    if @started
      if @bg != nil
        @bg.bitmap.dispose
        @bg.dispose
      end
      @sprite.bitmap.dispose
      @sprite.dispose
      @started = false
    end
  end
  
  # Start Credit
  def start(text = Credit, bg = BG_Image)
    # Create Background Sprite
    if BG_Image != ''
      @bg = Sprite.new
      @bg.bitmap = Cache.picture(bg)
      @bg.opacity = BG_Image_Opacity
      @bg.z = 10000
    end
    # Create Text Sprite
    @sprite = Sprite.new
    @sprite.x = 0
    @sprite.y = 0
    @sprite.z = 10001
    @sprite.opacity = Text_Opacity
    @sprite.blend_type = Text_Blend_Type
    # Calculate Credit Height
    header_line = 0
    content_line = 0
    height = 0
    text = text.split(/\n/)
    text.each do |i|
      if i.include?('<h>'); header_line += 1
      else; content_line += 1
      end
    end
    @sprite.bitmap = Bitmap.new(1,1)
    # Test Header Properties
    header_properties(@sprite.bitmap)
    header_height = @sprite.bitmap.text_size(Test_Text).height
    height += ( header_line * ( header_height ) )
    # Test Content Properties
    content_properties(@sprite.bitmap)
    content_height = @sprite.bitmap.text_size(Test_Text).height
    height += ( content_line * ( content_height ) )
    @sprite.bitmap.dispose
    # Finished Test, Draw Text
    @sprite.bitmap = Bitmap.new(Graphics.width, Text_Begin_y + height + 32)
    content_x = 0
    content_y = Text_Begin_y
    text.each do |i|
      
      # Determine Special Tags
      if i.include?('<h>')
        i.sub!('<h>', '')
        header_properties(@sprite.bitmap)
        bitmap_height = header_height
      else
        content_properties(@sprite.bitmap)
        bitmap_height = content_height
      end
      # Bold Text
      if i.include?('<b>')
        i.sub!('<b>', ''); @sprite.font.bold = true
      elsif i.include?('</b>')
        i.sub!('</b>', ''); @sprite.font.bold = false
      end
      # Italic Text
      if i.include?('<i>')
        i.sub!('<i>', ''); @sprite.font.italic = true
      elsif i.include?('</i>')
        i.sub!('</i>', ''); @sprite.font.italic = false
      end
      # Align Text
      if i.include?('<center>')
        i.sub!('<center>', ''); @text_align = 1
      elsif i.include?('<left>')
        i.sub!('<left>', ''); @text_align = 0
      elsif i.include?('<right>')
        i.sub!('<right>', ''); @text_align = 2
      end
      if !@text_outline.nil? # Text Outline
        ori_color = @sprite.bitmap.font.color.clone
        @sprite.bitmap.font.color = @text_outline
        @sprite.bitmap.draw_text(content_x-1, content_y, @sprite.bitmap.width,
bitmap_height, i, @text_align)
        @sprite.bitmap.draw_text(content_x, content_y-1, @sprite.bitmap.width,
bitmap_height, i, @text_align)
        @sprite.bitmap.draw_text(content_x, content_y+1, @sprite.bitmap.width,
bitmap_height, i, @text_align)
        @sprite.bitmap.draw_text(content_x+1, content_y, @sprite.bitmap.width,
bitmap_height, i, @text_align)
        @sprite.bitmap.font.color = ori_color
      end
      
      # Draw Text
      @sprite.bitmap.draw_text(content_x, content_y, @sprite.bitmap.width,
bitmap_height, i, @text_align)
      content_y += bitmap_height
    end
    @delay = 0
    @started = true
  end
  
  # Update credit if credit started~
  def update
    if @started
      if @delay > 0
        @delay -= 1
        return
      else
        @sprite.oy += Text_Scroll_Speed
        @delay += Text_Scroll_Delay
      end
    end
  end
end

#----------------------------------------
# Plug Credit to Map >_> <_<~
#----------------------------------------
class Scene_Map < Scene_Base
  attr_reader :credit
  alias wor_mapcre_scemap_str start
  alias wor_mapcre_scemap_upd update
  alias wor_mapcre_scemap_ter terminate

  def start
    @credit = Wora_Map_Credit.new # Create Credit
    wor_mapcre_scemap_str
  end
  
  def update
    @credit.update # Update Credit
    wor_mapcre_scemap_upd
  end
  
  def terminate
    @credit.terminate # Dispose Credit
    wor_mapcre_scemap_ter
  end
end


Instruction
- Setup credit in the script

- Start credit by call script:
$scene.credit.start
- Stop and Clear credit by call script:
$scene.credit.terminate

Author's Notes
Free for use in your work if credit is included.

Please do not redistribute this script without permission. If you want to post it on any forum, please link to this topic.


Bug Report?
Please give me these informations:
Zitat
- What is it says in error window?
- When is it get error? (Right after run game, when you choose something, etc.)
- What have you changed in setting part?
- Do you have any other scripts running in your game that may crash with this script?

+[ MAP CREDIT ]+

Offline Evil95

  • Aktuelles Projekt: Demon - Beginning of Chaos VX
  • Mr. MACK-Tile
  • ***
  • Beiträge: 289
    • http://demonvx-online.de.vu
+[ MAP CREDIT ]+
« Antwort #1 am: Mai 11, 2008, 12:10:50 »
Very good Script woratana. I will use it :)thx
« Letzte Änderung: Mai 11, 2008, 12:12:26 von Evil95 »

+[ MAP CREDIT ]+

$@$uk€

  • Gast
+[ MAP CREDIT ]+
« Antwort #2 am: Mai 11, 2008, 12:25:14 »
Thanks Woratana for this awesome script, but i have a question, what have i to do, if i won't a BG-Image? Because it asks me after an "credit_bg".

(i know my english is terrible^^)

+[ MAP CREDIT ]+

Offline Evil95

  • Aktuelles Projekt: Demon - Beginning of Chaos VX
  • Mr. MACK-Tile
  • ***
  • Beiträge: 289
    • http://demonvx-online.de.vu
+[ MAP CREDIT ]+
« Antwort #3 am: Mai 11, 2008, 12:31:05 »
Look at Line 52. You can see this here or? BG_Image = 'credit_bg'Than Delete "credit_bg". Its look than so:
BG_Image = ''
Have fun!
« Letzte Änderung: Mai 11, 2008, 12:32:15 von Evil95 »

+[ MAP CREDIT ]+

$@$uk€

  • Gast
+[ MAP CREDIT ]+
« Antwort #4 am: Mai 11, 2008, 12:48:51 »
ok thx, hättste mir auch auf deutsch hinschreiben können^^

weiteres problem: (in english)
I can't use <b> </b> and <i> </i>
why?

+[ MAP CREDIT ]+

Offline OceanBlue

  • Palmenfan
  • VX-Großmeister
  • *****
  • Beiträge: 822
  • Back from the Dead
+[ MAP CREDIT ]+
« Antwort #5 am: Mai 11, 2008, 12:57:29 »
Sry für diesen dreisten Offtopic-Post, aber 1.: $@$uk€ kann deutsch, und 2.:Euer Englisch ist wirklich schlimm XD

@Topic: Really nice script, wora, I'll probably use it in my game.


+[ MAP CREDIT ]+

Offline Razael

  • Helfende Hand.
  • Mr. MACK-Tile
  • ***
  • Beiträge: 282
+[ MAP CREDIT ]+
« Antwort #6 am: Mai 11, 2008, 13:05:11 »
@OB:
XD lass sie doch du hast dafür nen schlimme Abkürzung ;)

@Topic:
Nice Script Woratana i hope you make more of that Scripts.
;)
Nimm das Leben wies kommt und Geniesse die guten Momente und Lerne aus den Schlechten.
Spoiler for Hiden:
Disorder | Rating
Paranoid: Low
Schizoid: Low
Schizotypal: Low
Antisocial: Low
Borderline: Low
Histrionic: Low
Narcissistic: Low
Avoidant: Low
Dependent: Low
Obsessive-Compulsive: Low

URL of the test: http://www.4degreez.com/misc/personality_disorder_test.mv
URL for more info: http://www.4degreez.com/disorder/index.html
Spoiler for Hiden:
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/div][!--SPOILER DIV--][/div][!--SPOILER DIV--]
Spoiler for Hiden:
Zu 30 % sind Sie: Du bist ein Phönix!
Du bist Jahrtausende alt und weise.
Test[!--SPOILER DIV--][/div][!--SPOILER DIV--]
Spoiler for Hiden:
Zu 69 % sind Sie: Gratulation! Deine emoti

+[ MAP CREDIT ]+

Offline Snake

  • Moderator
  • VX-Kenner
  • ***
  • Beiträge: 538
  • Blubb, der Mod den keiner kennt! XD
+[ MAP CREDIT ]+
« Antwort #7 am: Mai 11, 2008, 13:07:26 »
Yay this looks great!
I hoped for this script to get ported since a few weeks ;)
thx Wora!
Zitat
Snake 23:50

ich lads schnell


Silvanus 23:50

bist ne geile sau
:)

+[ MAP CREDIT ]+

woratana

  • Gast
+[ MAP CREDIT ]+
« Antwort #8 am: Mai 11, 2008, 20:28:21 »
Thanks guys! :)
I'm glad you like it.

@Evil95
Thanks for answering the question. :)

@$@$uk€
Because this script will write text 1 line in a time, not letter-by-letter,
so it cannot write bold text and not bold text in same line.

And in some languages, you will get problem when you try to write letter-by-letter. :)
« Letzte Änderung: Mai 11, 2008, 20:29:16 von woratana »

+[ MAP CREDIT ]+

FaG

  • Gast
+[ MAP CREDIT ]+
« Antwort #9 am: Mai 11, 2008, 20:46:50 »
Oh thats nice ^^

ich werd mir das gleich mal nehmen ^^

+[ MAP CREDIT ]+

$@$uk€

  • Gast
+[ MAP CREDIT ]+
« Antwort #10 am: Mai 12, 2008, 15:36:43 »
@wora:
Ok, but i can't use just <b> either... e.g. <b>Story
and why that?

+[ MAP CREDIT ]+

Dainreth

  • Gast
+[ MAP CREDIT ]+
« Antwort #11 am: Mai 12, 2008, 19:30:40 »
Nice, a script which allow's showing credits and running events the same time..thanks for the great work, very useful!

+[ MAP CREDIT ]+

chaosBlender

  • Gast
+[ MAP CREDIT ]+
« Antwort #12 am: Mai 16, 2008, 00:38:05 »
Oh! That could be useful!
Maybe I'm gonna implement it in my project. Thanks woratana and keep up yer good work, will ya? ^^

Re: +[ MAP CREDIT ]+

Giga_t0ni

  • Gast
Re: +[ MAP CREDIT ]+
« Antwort #13 am: Juli 10, 2008, 02:23:08 »
bei mir kommt ??????? NoMethodError ??????????
                      undefined method `credits' for # <scene_map:0x16c8d68>

Re: +[ MAP CREDIT ]+

Offline PD

  • Mr. MACK-Tile
  • ***
  • Beiträge: 277
    • Nocturn Offiziell (Youtube-Kanal)
Re: +[ MAP CREDIT ]+
« Antwort #14 am: Juli 10, 2008, 03:13:01 »
bei mir gehts irgendwie net....
kommt immer syntax error....
kann mir mal jemand schritt für schritt erkläre wie man des in nem event einstelle muss?
büdde :)

 


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