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Autor Thema: NMS - Neo Message System Version 2.1//3  (Gelesen 9546 mal)

Offline Silvanus

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NMS - Neo Message System Version 2.1
« Antwort #30 am: April 04, 2008, 14:38:23 »
Great...great...GREAAAT X3 xD
I love all the Functions, your Ruby Skills are very good ;)

NMS - Neo Message System Version 2.1

woratana

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #31 am: April 06, 2008, 10:05:14 »
Thanks everyone :)

I finally get pop message to work! XD (It may not perfect yet~)

New WIP Demo - Neo Message System 2.53



Pop Message! (may not perfect yet, but worked in demo :P)

Zitat
Rough Draft of New Features List
- Remove Color for [WRITE TEXT] features
- 'Quick Text' feature
- Animated Face
- Play SE/ME
- Typing Sound
- Scroll Text Vertically and Horizontally
- Auto-cut text (Not work perfectly)
- Hex Color (Special Thanks: RPG & Erzengel)
- Pop Message (Work in Progress)
- Add the script code in comment of some settings,
so user can change it in game by call script.

and more...


Download Demo:
http://www.rpgrevolution.com/users/woratan...2_52%20Demo.rar

Thanks RRR for hosting this.

NMS - Neo Message System Version 2.1

woratana

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #32 am: Juni 08, 2008, 10:40:55 »
Neo Message System 3.0 Beta



New Features
I fixed many bugs in this demo :P
I also added some new features, like temporary X,Y,width,height or draw face in message~

Here is update list:
- Add 'Text Remove List'
- Change window size & position temporarily
- You can now call script:
$game_message.create_nms_data
to reset NMS data or create NMS data for old save file
- Fixed bug for write actor's class name
- Fixed bug for out-of-screen name box
- Add NAMEBOX_Y_PLUS_TOP to fix out-of-screen name box when show message on Top
- Set name box's opacity for different types of message background
- Auto fix if message window is out of screen
- You can draw new face while message is running, and also set new face size


Download Script & Demo

Go to my script stocks:
http://www.rpgrevolution.com/users/woratan...pt/Wora_Script/

Download file NMS3Beta.txt for script.

Download file NMS3 Demo.rar for demo.

:D

NMS - Neo Message System Version 2.1

Offline Kyoshiro

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NMS - Neo Message System Version 2.1
« Antwort #33 am: Juni 08, 2008, 12:27:41 »
It's fantastic, i love this script and i'll use it in my project. This helps to improve a lot of projects.
Thanks a lot.

Re: NMS - Neo Message System Version 2.1

Offline Deses

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Re: NMS - Neo Message System Version 2.1
« Antwort #34 am: September 25, 2008, 13:49:35 »
wow i love it *-*

Re: NMS - Neo Message System Version 2.1

Offline Im Not Jesus

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Re: NMS - Neo Message System Version 2.1
« Antwort #35 am: Dezember 27, 2008, 03:44:41 »
Ich kann es nicht downloaden T_T
kann es jemand vllt hochladen?

English:
Can someone up it again for me?
danke xD

Re: NMS - Neo Message System Version 2.1

Offline Stef-san

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Re: NMS - Neo Message System Version 2.1
« Antwort #36 am: Dezember 29, 2008, 18:11:34 »
I cant find your new version of beta 3.0
o.O

Update:

I posted the new link woratana. I hope its okay :)

http://pastie.org/337417.txt

http://www.mediafire.com/?2mhjjkk4mte
« Letzte Änderung: Dezember 29, 2008, 18:34:07 von Stef-san »

current projects
Arco Iris - A Fading World
School Days (Co-Project with Klex)

Re: NMS - Neo Message System Version 2.1

Offline Sk!p

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Re: NMS - Neo Message System Version 2.1
« Antwort #37 am: Dezember 29, 2008, 18:28:12 »
i didn't find it on this site too.

I never found a Script of Wora tehre xD
Did i do something wrong?

Sk!p

Klischee Antagonist! | Back From Hell To Conquer The World!


Re: NMS - Neo Message System Version 2.1

Offline Klex

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Re: NMS - Neo Message System Version 2.1
« Antwort #38 am: Dezember 29, 2008, 18:34:55 »

On Page 9 PinedaX post a Demo Link http://www.mediafire.com/?2mhjjkk4mte

Grüße Klex

Re: NMS - Neo Message System Version 2.1

Offline Goldenboss

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Re: NMS - Neo Message System Version 2.1
« Antwort #39 am: Februar 01, 2009, 10:30:59 »
Hi woratana,

great new Version. I think it could be helpful.

Thanks.

Greetings, Goldenboss.

Re: NMS - Neo Message System Version 2.1

Offline Goldenboss

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Re: NMS - Neo Message System Version 2.1
« Antwort #40 am: Februar 08, 2009, 16:15:13 »
Hi,

sorry für Doppelpost.
Habe aber leider ein Problem... Wenn ich normale Faces nutze. (also \sd[0] oder \sd[1]], überlagern sich Namebox und Face.

Weiß jemand wie ich die Namebox entsprechend verschieben kann?

Gruß, Markus.

Re: NMS - Neo Message System Version 2.1

Offline Goldenboss

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Re: NMS - Neo Message System Version 2.1
« Antwort #41 am: Februar 15, 2009, 18:14:03 »
Hi,

7 Tage sind vorüber, deshalb frage ich einfach noch einmal:

Habe aber leider ein Problem... Wenn ich normale Faces nutze. (also \sd[0] oder \sd[1]], überlagern sich Namebox und Face.

Weiß jemand wie ich die Namebox entsprechend verschieben kann?

Gruß, Markus.

Please help :(

Offline ~Koya~

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Please help :(
« Antwort #42 am: Juni 21, 2009, 21:53:34 »
I will do that :)
Thanks for suggestion

Work in Progress:
Removed from server.

Thanks straycat for the script to get more messages in interpreter :)

P.s. Could anyone help me change the topic title to 'Neo Message System Version 2.1' ?

How do I make that input? (That in the Picture)
I can only create 4

Please help me, tnx! :)
« Letzte Änderung: Februar 05, 2011, 07:01:52 von ~Koya~ »
Forever Friends.

Re: NMS - Neo Message System Version 2.1

Offline Klex

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Re: NMS - Neo Message System Version 2.1
« Antwort #43 am: Juni 21, 2009, 23:04:58 »
Go to the Event and look what the event do.
I think you need this

$nms.max_line = (number)

Instat of "number" you can make $nms.max_line = 10

Now your Window ist 10 Lines large.


Grüße Klex

Re: NMS - Neo Message System Version 2.1

Offline ~Koya~

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Re: NMS - Neo Message System Version 2.1
« Antwort #44 am: Juni 21, 2009, 23:52:37 »
Oh, ... that was it, tnx! :)
« Letzte Änderung: Februar 05, 2011, 06:59:55 von ~Koya~ »
Forever Friends.

 


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