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Autor Thema: NMS - Neo Message System Version 2.1//3  (Gelesen 9544 mal)

woratana

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NMS - Neo Message System Version 2.1//3
« am: Februar 03, 2008, 10:29:59 »
~Hier der DL zu NMS-3.0 von Wora: Klick

MfG, Colo






NMS2 - Neo Message System 2
by: Woratana



Hi!
Some people may already heard about NMS before. But version 1 is really bad...
It can only use syntax to write text from database in it~

This version (version 2) is a lot better  :)

NMS is Message System that include many features that we have in AMS for XP.
Some of features are not included in AMS  :smile: here's features list:
Spoiler for Hiden:
Zitat
=====================================
     + NMS 2.0 FEATURES LIST +
=====================================
Use these features in message box
----------------------------------
? NMS MESSAGE FEATURES
----------------------------------
--------------------------
? [SPECIAL CALL] PART
--------------------------
\ce[Common Event ID] << Run Common Event immediately

\ani[Animation ID] << Show Animation on 'This Event'
\bal[Balloon ID] << Show Ballon on 'This Event'

*Note: This Event = Event that show this message

--------------------------
? [DRAW ICON] PART
--------------------------
\dw[weapon ID] << Draw Weapon Icon + Weapon Name
\da[armor ID]  << Draw Armor Icon + Armor Name
\di[item ID]   << Draw Item Icon + Item Name
\ds[skill ID]  << Draw Skill Icon + Skill Name

\ic[icon ID]   << Draw Icon

--------------------------
? [WRITE TEXT] PART
--------------------------
\map                         << Write Map Name

\nc[actor ID]                << Write Class of Actor
\np[1 to 4 (order in party)] << Write Name of actor in that order
\nm[monster ID]              << Write Monster Name
\nt[troop ID]                << Write Troop Name

\nw[weapon ID]               << Write Weapon Name
\na[armor ID]                << Write Armor Name
\ns[skill ID]                << Write Skill Name
\ni[item ID]                 << Write Item Name
\price[item ID]              << Write Item Price

--------------------------
? [TEXT EFFECT] PART
--------------------------
\fn[Font Name] << Change Font Name
\fs[Font Size] << Change Font Size
\delay[Delay]  << Change text Delay per letter (in frame, 60 frames = about 1 sec)

\ref           << Reset Font Name
\res           << Reset Font Size
\red           << Reset text Delay

\b             << Turn on/off BOLD text
\i             << Turn on/off ITALIC text
\lbl           << Turn on/off LETTER-BY-LETTER Mode (default is ON)

--------------------------
? [NAME BOX & FACE] PART
--------------------------
\nb[Name]  << Show Name Box in current message window
\rnb[Name] << Repeat Name Box,
Name Box with this name will show again and again in next messages
unless there is \nb[Name] in that message, or you've stop this option by type \rnb[]

\sd[side]      << Change Face Side
(0: Left Side Normal Face | -1: Right Side Normal Face)
(1: Left Side Neo Face | 2: Right Side Neo Face)

----------------------------------
? VX DEFAULT MESSAGE FEATURES
----------------------------------
\v[variable ID] << Write value from variable
\n[actor ID]    << Write actor's name
\c[color ID]    << Change text color (Color ID is from Down-right corner in Windowskin)
\g              << Show gold window
\.              << Wait 15 frames (about 1/4 sec)
\|              << Wait 60 frames (about 1 sec)
\!              << Wait for player to press button to continue message
\>              << Skip letter-by-letter in current line
\<              << Stop 'skip letter-by-letter' in current line
\^              << Close message box immediately
\\              << Write '\'

This script also included Neo Face System Advance, which has built-in Name Box and more support to use normal face size.

If you don't know what is Neo-Face System, check this out~

http://www.rpgrevolution.com/forums/index.php?showtopic=8131

Demo Download
Script is included in Demo~

http://doiop.com/nms2

Author's Note
Free for use in your work if credit included.

Please do not redistribute this script without permission. If you want to post it on any forum, please link to this topic.

If you need support, have any suggestion, or any idea about features,
Please Post. I will be glad to see~^^
« Letzte Änderung: Juli 05, 2009, 21:53:22 von Colonios »

NMS - Neo Message System Version 2.1

Offline Goldenboss

  • Mr. MACK-Tile
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  • Beiträge: 251
    • http://www.goldenboss.de
NMS - Neo Message System Version 2.1
« Antwort #1 am: Februar 03, 2008, 11:32:02 »
Hi woratana,

when I did understand right, the script adds some more Shortcutes to the messagesystem.
I think you did a nice work, but does it work with the Messagebox-System of Yatzumo?

Greetings, Markus

NMS - Neo Message System Version 2.1

woratana

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #2 am: Februar 03, 2008, 12:04:31 »
@Goldenboss
Yes, It will work. Because Yazumo's system didn't write on Window_Message.

@Yoda
Thanks to add the script in that little box~ >_<
« Letzte Änderung: Februar 03, 2008, 12:06:30 von woratana »

NMS - Neo Message System Version 2.1

Offline Goldenboss

  • Mr. MACK-Tile
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  • Beiträge: 251
    • http://www.goldenboss.de
NMS - Neo Message System Version 2.1
« Antwort #3 am: Februar 03, 2008, 12:20:25 »
Hi,

but it will not work when I write in a Callevent §af.a_face("monster", 1, \nm[id], 1), doesn't it?

Greetings

NMS - Neo Message System Version 2.1

woratana

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #4 am: Februar 03, 2008, 12:27:42 »
I don't sure, I didn't try it yet.

But I think it should work because Yazumo's script doesn't have any line that work with Window_Message.

so give it a try :), if it's not work, I will make it compatible~^^
« Letzte Änderung: Februar 03, 2008, 12:27:56 von woratana »

NMS - Neo Message System Version 2.1

Offline Goldenboss

  • Mr. MACK-Tile
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    • http://www.goldenboss.de
NMS - Neo Message System Version 2.1
« Antwort #5 am: Februar 03, 2008, 12:36:19 »
Ok, that's nice.

First I will finish my map and then I will test it. ;)

NMS - Neo Message System Version 2.1

ERZENGEL

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #6 am: Februar 03, 2008, 14:27:52 »
Nice script again, woratana. It has Some features I need for my game.

I got some ideas:
- show items/weapons/armor icon in the message
- a namebox

@Yoda: Das Skript ist nicht sehr gut eingefügt, da die Einrückungen weg und Smilies da sind dry.gif\" style=\"vertical-align:middle\" emoid=\"<_<\" border=\"0\" alt=\"dry.gif\" /]

Mecker mecker, machs doch besser. Ist gefixt. :P
Nichts für ungut.
Yoda
« Letzte Änderung: Februar 03, 2008, 17:58:11 von ERZENGEL »

NMS - Neo Message System Version 2.1

Dainreth

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #7 am: Februar 03, 2008, 17:53:14 »
wortana, you're my hero :)
Great script again, guy. Really nice features.

@Goldenboss
Have you tried this one with Yatzumo's yet?

NMS - Neo Message System Version 2.1

Offline Goldenboss

  • Mr. MACK-Tile
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  • Beiträge: 251
    • http://www.goldenboss.de
NMS - Neo Message System Version 2.1
« Antwort #8 am: Februar 03, 2008, 18:04:15 »
Hi wortana,

it works with Yatzumos Script but not when it should be in the Namebox. Yatzumo could it maybe modify it and then the both scripts would complete each other very good.

Nice Script, wortana.

@Dainreth:
Du kannst mit mir auch auf Deutsch sprechen.

MFG Markus

NMS - Neo Message System Version 2.1

Dainreth

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #9 am: Februar 03, 2008, 18:07:59 »
Sounds nice GB, thanks for testing. Think I will use them together they are good additions..so when it's working..great!

@Goldenboss
Kann ich schon, nur dachte ich, dass es auch woratana interessieren könnte, der versteht deutsch ja nicht und dann muss er sich nicht unnötig die Mühe machen und übersetzen :P

NMS - Neo Message System Version 2.1

woratana

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #10 am: Februar 03, 2008, 19:13:36 »
@GoldenBoss
Can you send me test project for the script? (Which has Yatzumo's script with face file, and this script) so I can figure it out.

@Dainreth
I completely not understand German. But that's fine, just post in English when you're talking to me is okay for me :).

Quick Update Here:
I finally got name box, after nearly destroy my script :)



I want a suggestion about the namebox: what features you want in name box, and what do you want to be editable in name box (e.g. X of name box, width of name box, color of name text, etc.)
« Letzte Änderung: Februar 03, 2008, 21:28:57 von woratana »

NMS - Neo Message System Version 2.1

Yatzumo

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NMS - Neo Message System Version 2.1
« Antwort #11 am: Februar 11, 2008, 13:37:04 »
Hi Woratana. :)

Nice Script, i like it, but the Namebox is to big.. Try to create 2 elements!
A window, and above the Text. You know?

Like...
class Name
  def namebox
    w = text.size
    width = w * (fontsize / 2) + 12
    height = fontsize + 2 + 12
    @window = window.new
    # ... etc
    @text = Sprite.new
    @text.bitmap = Bitmap.new(width, height)
    textrect = Rect.new (7, 7, width - 12, height - 12)
    @text.bitmap.draw_text (text, textrect)
  end
end

I think you'll understand what i mean. :)
If you have questions, ask :D

Bye, Yatzumo
« Letzte Änderung: Februar 11, 2008, 13:37:16 von Yatzumo »

NMS - Neo Message System Version 2.1

woratana

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #12 am: Februar 12, 2008, 01:53:48 »
I see what you mean, Yatzumo.

Text separate from Box should be good.
Thanks for suggestion! :)

NMS - Neo Message System Version 2.1

Yatzumo

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #13 am: Februar 13, 2008, 00:47:29 »
Yeah, no problem. :)
I think it looks better, if the namebox is not so big.
But I have to thank you for your scirpt. I can learn something from it, which I can write in my Engine.
ANd I have a question about this.. Is it okay, if I take your script into my engine and show your name in the credits? Not so much work for me. :)

Bye, Yatzumo

NMS - Neo Message System Version 2.1

woratana

  • Gast
NMS - Neo Message System Version 2.1
« Antwort #14 am: Februar 13, 2008, 00:50:27 »
Sure, I will appreciate that :P

I'd like to annouce something:
I'm working on XP Save File Editor right now. So NMS will not update for a while...
« Letzte Änderung: Februar 13, 2008, 00:50:56 von woratana »

 


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