#-------------------------------------------------------------------------- # * Return to Original Screen #-------------------------------------------------------------------------- def return_scene $scene = Scene_Menu.new(0) [ end]
#-------------------------------------------------------------------------- # * Return to Original Screen #-------------------------------------------------------------------------- def return_scene $scene = Scene_Map.new [ end]
class Scene_End < Scene_Base def return_scene $scene = Scene_Map.new end def update super update_menu_background @command_window.update if Input.trigger?(Input::B) Sound.play_cancel return_scene elsif Input.trigger?(Input::C) case @command_window.index when 0 command_shutdown when 1 command_cancel end end end def create_command_window s1 = Vocab::shutdown s2 = Vocab::cancel @command_window = Window_Command.new(172, [s1, s2]) @command_window.x = (544 - @command_window.width) / 2 @command_window.y = (416 - @command_window.height) / 2 @command_window.openness = 0 endend