#==============================================================================# ** Scene_Map#------------------------------------------------------------------------------# This class performs the map screen processing.#==============================================================================class Scene_Map < Scene_Base #-------------------------------------------------------------------------- # * Encounter Processing #-------------------------------------------------------------------------- alias :erzvx_encattent_updenc :update_encounter def update_encounter if $game_player.encounter_count == 3 # Schritte bevor Encounter $game_player.balloon_id = 1 # ID des Balloons # Neuen Encounter Count generieren, falls Taste Z gedrückt wird $game_player.make_encounter_count if Input.trigger?(Input::Z) end erzvx_encattent_updenc endend